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Loadout: Apocalypse Navy Issue: Lvl 4 Cap stable mission fit


Apocalypse Navy Issue: Lvl 4 Cap stable mission fit


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Ship fitting - Built on June 30, 2011

Apocalypse Navy Issue, 373,000,000 ISK
+ 3 0 -
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Tracking Computer II
Tracking Computer II
Cap Recharger II
Cap Recharger II
Armor EM Hardener II
Armor Thermic Hardener II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Core X-Type Large Armor Repairer
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Ammo
Scorch L, 729,998 ISK
Imperial Navy Multifrequency L, 779,999 ISK
Imperial Navy Xray L, 927,500 ISK
Optimal Range Script, 8,089 ISK
Cargo
Drones
Hammerhead II, 655,950 ISK
Hobgoblin II, 499,991 ISK
Build Views Tagged as
Incarna 1.0
21st June 2011
3,119 Active tank, Armor tank, PvE
Download EVEMon skill plan
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[Apocalypse Navy Issue, Apocalypse Navy Issue: Lvl 4 Cap stable mission fit]
Armor EM Hardener II
Armor Thermic Hardener II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Core X-Type Large Armor Repairer

Tracking Computer II
Tracking Computer II
Cap Recharger II
Cap Recharger II

Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Hammerhead II
Hobgoblin II
You need to upgrade your Flash Player
Version 3 changed on Jul 15, 2011
[Apocalypse Navy Issue, Apocalypse Navy Issue: Lvl 4 Cap stable mission fit]
Armor EM Hardener II
Armor Thermic Hardener II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Core X-Type Large Armor Repairer

Tracking Computer II
Tracking Computer II
Cap Recharger II
Cap Recharger II

Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Hammerhead II
Hobgoblin II
Version 2 changed on Jul 2, 2011
[Apocalypse Navy Issue, Apocalypse Navy Issue: Lvl 4 Cap stable mission fit]
Armor EM Hardener II
Armor Thermic Hardener II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Large Armor Repairer

Cap Recharger II
Cap Recharger II
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer

Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Hammerhead II
Hobgoblin II
Version 1 changed on Jun 30, 2011
[Apocalypse Navy Issue, Apocalypse Navy Issue: Lvl 4 Cap stable mission fit]
Armor EM Hardener II
Armor Thermic Hardener II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Large Armor Repairer

Tracking Computer II
Cap Recharger II
Cap Recharger II
Cap Recharger II

Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Energy Locus Coordinator II


Hammerhead II
Hobgoblin II

Positive ratings (3)

  • Marantz
  • odiex31
  • Zenjin

Negative ratings (0)

Title Author Date Ratings
Stats assume all skills at V. Use EVEHQ for detailed combat simulations.

This feature is currently in Beta.


Targeting Maximum targets 7
Maximum targeting range 95000 m
Scan resolution 150 mm
Sensor strength 0 0 0 25
Size/Movement Max velocity 150
Inertia modifier 0.07763
Signature radius 370 m
Cargo capacity 625 m3
Systems Capacitor capacity 8750 GJ
Capacitor recharge time 4 minutes 54 seconds
Powergrid 22331 / 27500 MW
CPU 638.5 / 725 tf
Shields Shield capacity 10000
Shield recharge time 42 minutes 22 seconds
Shield resistances 0% 50% 40% 20%
Armor Armor hit points 13125
Armor resistances 83% 42.5% 46.09% 77.9%
Structure Structure hit points 12500
Structure resistances 0% 0% 0% 0%
Drones Drone capacity 100 m3
Drone bandwidth 75 Mbit/sec
Drone control range 0 m
How to fund this loadout with PLEX:

Current estimated total value, ISK: 1,243,759,821
Sell this many PLEX* to fund: 2
Convert this many ETC to PLEX: 1 Purchase ETC here

*You may only sell PLEX for ISK via the CCP Secure Transfer Method
You need to upgrade your Flash Player
I am planning to fly a navy apo in the near future for lvl 4 missions and because I couldn't find a good cap stable fit that didn't use boosters on battleclinic I decided to make one myself.

And yes I know cap stable isn't needed but I prefer it because I am semi-afk while missioning and not paying 100% attention to my screen all the time.

Btw I chose for an AB because I prefer the extra speed over the extra range you would get from TC's. Feel free the change. (it would give you 10km extra range or so for Navy Multi)

Anyways here are the stats:
(all level V)
Effect hp: 57693
Resist: EM/THERM/KIN/EXP
Shield res; 0%/20%/40%/50%
Armor res; 77,5%/84,7/25%/20%
DPS: (without drones)
-Scorch L = 659/2772 volley, range =62+10
-Imperial Xray = 689/2898 volley, range =31+10
-Imperial Multi = 827/3478 volley, range =21+10
Cap: Stable at 36%
Speed: 317m/s

Share your mind.

EDIT:
Changed the AB for an TC, a active hardner for an energized one cause of cap stability.
Stat changes:
Speed is now 118m/s
Resistance bonuses 83%/77,9%/46,1%/42,5%
Optimal range for scorch is now 83+14 instead of 62+10 and optimal for multi is 27+17 instead of 21+10.

SECOND EDIT:
Changed the imperial navy LAR for a core X-type for better tank and changed the Shadow Serpentis TCs for T2 ones. The difference in price is huge and you lose like 1km optimal or something.

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