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Mad Hops
*
Reputation: 1036

My dual neut hurricane is gonna mess you up. Too bad you don't have a cap booster.
pen
*
Reputation: 92

i dont run plexes in a loki but wouldnt a gun be more useful?
Elderad Ulthran
*
Reputation: 553

i dont run plexes in a loki but wouldnt a gun be more useful?

LOL...

Needs a cap booster. Your tank is actually redonculously low effectively, Remove either the invul or the shield boost amplifier. That will also free up your rig slots for resist rigs or damage rigs or both.

Other than that, it's a little expencive (alotta expencive that is) but O dont see anything too wrong.
Infinition
*
Reputation: 34

i dont run plexes in a loki but wouldnt a gun be more useful?

Yes, because a gun can also scan stuff down
TheButcherPete
*
Reputation: 0

This is what happens to Loki's that are expensively fitted, but also not very well thought out.

Dead Loki :D - Killmailhttp://eve.battleclinic.com/killboard/killmail.php?id=14073945#lostLoadout
ThE_AthEiiSt
*
Reputation: 762

i find your warp disruptor on this setup

*puts on sunglasses*

utterly pointless

YEEEEAAAAAAAAAAAAAAAAAAAA
pen
*
Reputation: 92

i dont run plexes in a loki but wouldnt a gun be more useful?

Yes, because a gun can also scan stuff down

i meant the subsystem that gives you space for a gun
nab2u
*
Reputation: 306

i find your warp disruptor on this setup

*puts on sunglasses*

utterly pointless

YEEEEAAAAAAAAAAAAAAAAAAAA

And luckily, a loki does not kite, or anything.
ThE_AthEiiSt
*
Reputation: 762

i find your warp disruptor on this setup

*puts on sunglasses*

utterly pointless

YEEEEAAAAAAAAAAAAAAAAAAAA

And luckily, a loki does not kite, or anything.
i mean because its a ratting loki...
Elderad Ulthran
*
Reputation: 553

This is what happens to Loki's that are expensively fitted, but also not very well thought out.

Dead Loki :D - Killmailhttp://eve.battleclinic.com/killboard/killmail.php?id=14073945#lostLoadout

Pwned.

Double dec GD with me pete?
Archive555
*
Reputation: 0

My dual neut hurricane is gonna mess you up. Too bad you don't have a cap booster.

Why would you put neuts on a ship for PvE?

Needs a cap booster.

Certainly swap in a cap-booster if you do so prefer, it's extremely useful, I don't doubt that.
But that's not viable for me, as I also run this out in the middle of nullsec, and if I were to run out of boosters, I'd be rather screwed.
i find your warp disruptor on this setup

*puts on sunglasses*

utterly pointless

YEEEEAAAAAAAAAAAAAAAAAAAA

And luckily, a loki does not kite, or anything.
i mean because its a ratting loki...

This is not primarily intended as a ratting Loki. If you read the description, you'd understand.
This is not meant to be a standard solo PvP ship, however, as were it to stand toe-to-toe with a decent PvP fit, it would most likely crumble. However, it's only meant to go up against people fit for PvE, those without neuts, scrams, TD's, damps, ECM, etc.

All ideas are welcomed, but please try to remember that this was designed with a very specific target in mind.
Mad Hops
*
Reputation: 1036

All of my friends who rat in BS's or most BC's fit at least one neut so they can break tackle given the proper incentive. One bad move on your part and you lose the ship... and it's very expensive.
Elderad Ulthran
*
Reputation: 553

You need a cap booster: You have a good point that finding charges may be difficult, but you might have to find a way xP
Archive555
*
Reputation: 0

All of my friends who rat in BS's or most BC's fit at least one neut so they can break tackle given the proper incentive. One bad move on your part and you lose the ship... and it's very expensive.

Fair enough, although I have yet to run into one so far.
I'll consider switching to a cap-boosted setup :D

You need a cap booster: You have a good point that finding charges may be difficult, but you might have to find a way xP

Indeed, finding charges can be a little difficult at times, but I suppose it's worth it to be free of fear from neuts. At least if you use it in NPC sov space, you have the possibility of someone selling them, or even simply keeping a stockpile of them at a station. Rats can drop cap boosters, too, so you could potentially rat for a few hours to stock up. Worst comes to worst, leave and get more cap boosters.

I think I'll definitely add a cap-booster to this setup now, in place of the Gist-B amp.
In doing so, swap the capacitor rigs for one T2 and one T1 ancillary current router, and upgrade the Ambit Extension to a T2. Is cap-stable with 200's, although you can only hold 12 or so with room for ammo.

Loki: PLEX Pirate

Archive555's Loki built 2011-09-03

Archive555
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Spaceship
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
Sisters Expanded Probe Launcher
Federation Navy 10MN Afterburner
Republic Fleet Warp Disruptor
Caldari Navy Adaptive Invulnerability Field
Caldari Navy Adaptive Invulnerability Field
Gist X-Type Large Shield Booster
Gist B-Type Shield Boost Amplifier
Damage Control II
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Tracking Enhancer
Loki Defensive - Adaptive Shielding
Loki Electronics - Emergent Locus Analyzer
Loki Propulsion - Fuel Catalyst
Loki Offensive - Projectile Scoping Array
Loki Engineering - Capacitor Regeneration Matrix
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit II
Medium Projectile Ambit Extension II
Modulename
I use this Loki fitting daily to both run exploration combat sites in high/low/nullsec, and to pew-pew the people I find running them. It's rather expensive, yes, but I live in a Class-5 wormhole, and as such ISK is not a problem.
I run this setup with the AY-2 and MX-2 implants, and all stats reflect this.

Stats (normal / overheated):
DPS w/Barrage: 404 / 464 @ 40~km
DPS w/Hail: 565 / 650 @ 15~km
DPS w/Repub Fleet: 506 / 582 @ 30~km
+100 DPS from Hob II's
Resists: 93 / 89 / 83 / 86
Tank: 956 / 1202 / 1556 (norm/invulns/+booster)
Cap: Stable @ 40%, 10m53s with OH booster
Speed: 774 / 1043m/s
EHP: 44.2k / 52.7k
Sig radius: 143m

This ship has a pretty crazy tank, and combined with its tiny sig radius, it means you'll most likely be able to handle anything a mission runner/PLEX'er can throw at you, as well as easily handling the sites themselves.
The 30km points (36km OH) usefulness is questionable, as often PLEX runners simply sit still and tank it, so you'll warp in right on top of them, but is handy for catching those who like to move around the site, and are a little further away from you when you land on-grid. All modules can of-course be swapped for T2/high-meta, but the tank and gank (and price) is greatly reduced.

If you really want to get a ridiculous tank, you can add a set of HG Crystals or HG Halos.
With HG Crystals, you get a 1468 DPS tank, which increases to 1847 DPS when you overheat the invulns, or a whopping 2390 DPS when you overheat the invulns and the booster.
With HG Halos, your signature becomes 113, which greatly increases the amount of incoming damage you'll receive. If either of these are used, it is possible to swap the Damage Control II for another Repub Fleet Gyrostab, bringing your DPS up to 644/740 with Hail.

This fitting was based on and inspired by http://www.youtube.com/watch?v=9vMsUYZuHVw, however has been optimized for higher DPS, tank, and functionality. Credit where credit is due, however, I wouldn't be flying this had I not seen that video.

Comments, feedback, criticism, etc welcomed and encouraged. Thanks in advance!

Targeting

Maximum targets 5
Maximum targeting range 62.5 km
Scan resolution 375
Sensor strength 0 17 0 0

Size/Movement

Maximum velocity 781.6
Inertia modifier 0.3375
Signature radius 143 m
Cargo capacity 0 m3

Systems

Capacitor capacity 2750 GJ
Capacitor recharge time 2 minutes 42 seconds
Powergrid 902 / 937.5MW
CPU 625.75 / 481.25 tf

Shields

Shield capacity 4000
Shield recharge time 20 minutes 22 seconds
Shield resistances 93.09% 86.18% 83.41% 88.94%

Armor

Armor hit points 2687.5
Armor resistances 91.5% 23.5% 36.25% 72.38%

Structure

Structure hit points 2013.75
Structure resistances 60% 60% 60% 60%
Drone bandwidth 25 Mbit/sec
Drone control range 0 m

Drones

Drone capacity 50 m3
Download EVEMon Skill Plan
[Loki, Loki: PLEX Pirate]
Damage Control II
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Tracking Enhancer

Federation Navy 10MN Afterburner
Republic Fleet Warp Disruptor
Caldari Navy Adaptive Invulnerability Field
Caldari Navy Adaptive Invulnerability Field
Gist X-Type Large Shield Booster
Gist B-Type Shield Boost Amplifier

425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
Sisters Expanded Probe Launcher

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit II
Medium Projectile Ambit Extension II

Loki Defensive - Adaptive Shielding
Loki Electronics - Emergent Locus Analyzer
Loki Propulsion - Fuel Catalyst
Loki Offensive - Projectile Scoping Array
Loki Engineering - Capacitor Regeneration Matrix

Hobgoblin II
Hornet EC-300
Item Quantity Value
Loki 1 148,698,000
Damage Control II 1 467,386
Hobgoblin II 1 414,715
425mm AutoCannon II 5 1,129,980
Barrage M 1 274
Hail M 1 190
Federation Navy 10MN Afterburner 1 34,799,900
Republic Fleet Gyrostabilizer 2 52,105,000
Republic Fleet Warp Disruptor 1 138,020,000
Republic Fleet Tracking Enhancer 1 79,179,500
Caldari Navy Adaptive Invulnerability Field 2 303,001,000
Gist X-Type Large Shield Booster 1 215,060,000
Gist B-Type Shield Boost Amplifier 1 60,990,000
Republic Fleet Phased Plasma M 1 679
Hornet EC-300 1 8,148
Sisters Expanded Probe Launcher 1 39,502,000
Loki Defensive - Adaptive Shielding 1 45,887,400
Loki Electronics - Emergent Locus Analyzer 1 42,000,000
Loki Propulsion - Fuel Catalyst 1 46,999,000
Loki Offensive - Projectile Scoping Array 1 57,917,800
Loki Engineering - Capacitor Regeneration Matrix 1 48,000,000
Sisters Combat Scanner Probe 1 520,000
Medium Capacitor Control Circuit I 1 1,500,000
Medium Capacitor Control Circuit II 1 17,050,000
Medium Projectile Ambit Extension II 1 6,371,030
Total 1,699,247,922
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