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Neirith
*
Reputation: 3

How does it tank against Sansha/Blood Raiders?
Douglas Reynholm
*
Reputation: 470

2 tracking comps, they are important for hit quality not just range

otherwise cookie
Kayle Saviant
*
Reputation: 31

2 tracking comps, they are important for hit quality not just range

otherwise cookie

What he said. You may consider changing one heat sink for a tracking enhancer or another resist, but that is up to you.
iDr.Fluf
*
Reputation: 1

This loadout has been updated
iDr.Fluf
*
Reputation: 1

Thanks for the advice guys! I changed my fitting and posted the stats. Looking forward to your feedback.
Douglas Reynholm
*
Reputation: 470

Thanks for the advice guys! I changed my fitting and posted the stats. Looking forward to your feedback.

2 tracking comps, they are important for hit quality not just range

otherwise cookie
iDr.Fluf
*
Reputation: 1

This loadout has been updated
iDr.Fluf
*
Reputation: 1

Thanks for the advice guys! I changed my fitting and posted the stats. Looking forward to your feedback.

2 tracking comps, they are important for hit quality not just range

otherwise cookie

Yeah you where right about that one. Checked it again and with optimal range scripts it loses 1km optimal compared to the lotus rig but gets better falloff damage and the ability to use tracking scrips. Still cap stable now. 

Apocalypse Navy Issue: Lvl 4 Cap stable mission fit

iDr.Fluf's Apocalypse Navy Issue built 2011-06-30

iDr.Fluf
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Spaceship
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Tracking Computer II
Tracking Computer II
Cap Recharger II
Cap Recharger II
Armor EM Hardener II
Armor Thermic Hardener II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Core X-Type Large Armor Repairer
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Modulename
I am planning to fly a navy apo in the near future for lvl 4 missions and because I couldn't find a good cap stable fit that didn't use boosters on battleclinic I decided to make one myself.

And yes I know cap stable isn't needed but I prefer it because I am semi-afk while missioning and not paying 100% attention to my screen all the time.

Btw I chose for an AB because I prefer the extra speed over the extra range you would get from TC's. Feel free the change. (it would give you 10km extra range or so for Navy Multi)

Anyways here are the stats:
(all level V)
Effect hp: 57693
Resist: EM/THERM/KIN/EXP
Shield res; 0%/20%/40%/50%
Armor res; 77,5%/84,7/25%/20%
DPS: (without drones)
-Scorch L = 659/2772 volley, range =62+10
-Imperial Xray = 689/2898 volley, range =31+10
-Imperial Multi = 827/3478 volley, range =21+10
Cap: Stable at 36%
Speed: 317m/s

Share your mind.

EDIT:
Changed the AB for an TC, a active hardner for an energized one cause of cap stability.
Stat changes:
Speed is now 118m/s
Resistance bonuses 83%/77,9%/46,1%/42,5%
Optimal range for scorch is now 83+14 instead of 62+10 and optimal for multi is 27+17 instead of 21+10.

SECOND EDIT:
Changed the imperial navy LAR for a core X-type for better tank and changed the Shadow Serpentis TCs for T2 ones. The difference in price is huge and you lose like 1km optimal or something.

Targeting

Maximum targets 7
Maximum targeting range 95 km
Scan resolution 150
Sensor strength 0 0 0 25

Size/Movement

Maximum velocity 150
Inertia modifier 0.07763
Signature radius 370 m
Cargo capacity 625 m3

Systems

Capacitor capacity 8750 GJ
Capacitor recharge time 4 minutes 54 seconds
Powergrid 22331 / 27500MW
CPU 638.5 / 725 tf

Shields

Shield capacity 10000
Shield recharge time 42 minutes 22 seconds
Shield resistances 0% 50% 40% 20%

Armor

Armor hit points 13125
Armor resistances 83% 42.5% 46.09% 77.9%

Structure

Structure hit points 12500
Structure resistances 0% 0% 0% 0%
Drone bandwidth 75 Mbit/sec
Drone control range 0 m

Drones

Drone capacity 100 m3
Download EVEMon Skill Plan
[Apocalypse Navy Issue, Apocalypse Navy Issue: Lvl 4 Cap stable mission fit]
Armor EM Hardener II
Armor Thermic Hardener II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Core X-Type Large Armor Repairer

Tracking Computer II
Tracking Computer II
Cap Recharger II
Cap Recharger II

Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Hammerhead II
Hobgoblin II
Item Quantity Value
Apocalypse Navy Issue 1 272,000,000
Tracking Computer II 2 969,997
Cap Recharger II 2 549,253
Hammerhead II 1 696,995
Hobgoblin II 1 414,715
Mega Pulse Laser II 8 3,500,000
Armor EM Hardener II 1 1,350,000
Armor Thermic Hardener II 1 1,650,000
Scorch L 1 171,748
Imperial Navy Energized Adaptive Nano Membrane 1 39,119,100
Imperial Navy Heat Sink 4 77,794,900
Core X-Type Large Armor Repairer 1 217,000,000
Imperial Navy Multifrequency L 1 769,998
Imperial Navy Xray L 1 629,024
Large Capacitor Control Circuit I 3 7,768,500
Optimal Range Script 1 65
Total 899,325,245
  • Marantz
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  • Zenjin
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